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JSHR is a multidisciplinary journal that features investigations, studies, and reviews on current topics in sports, physical activity, health and education.

ACTIVE VIDEO GAMES OF MICROSOFT KINECT AND ENERGY EXPENDITURE IN HEALTHY TEENAGERS AND ADULTS

 

ABSTRACT

 

The problems of sedentary in society are increasingly greater. Technology related to physical activity has become increasingly important in recent years and active games like Microsoft Kinect can be a tool to combat the sedentary lifestyle and reach or help reach the recommended levels of physical activity. The objective of this paper is to analyze the physical activity intensity playing Microsoft Kinect games in healthy teenagers and youngs. SPORTDiscus and PubMed data bases were analyzed with the terms "active video games", "exergames" and "Kinect" with "energy expenditure". The search criteria were articles in English from 2012 to May 2017. The inclusion criteria were articles with teenagers or young people as subjects, or that analyzed energy expenditure Kinect games, and where full texts could be obtained. Articles that prioritized the analysis of obese or disabled subjects were discarded. A total of 10 items were included in the review. The results showed that Microsoft Kinect games can be understood as exercises of moderate to vigorous intensity, although the energy expenditure of the games is multifactorial. In addition, these games can be a first step in the fight against inactivity, but do not seem to fulfill themselves only by the recommendations of daily physical activity.

 

KEY WORDS

Exergames, METs, energy expenditure, physical activity.

 

 
Journal of Sport and Health Research - 2009