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Domingo, 27 de Mayo de 2018 17:24

THE LEVEL OF PHYSICAL ACTIVITY AND ITS RELATION TO PROBLEMATIC USE WITH VIDEO GAMES. A NARRATIVE REVIEW

 

ABSTRACT

 

Nowadays our society lives in a technological era that has triggered what is known as "technological sedentary lifestyle", which has generated a high level of youthful sedentary lifestyle that must be fought through physical practice. This is where the active video games appear as a tool that complements the physical activity carried out, but never replacing it. Given this perspective, it is necessary to use them at an early age so that schoolchildren acquire a commitment to physical practice and the promotion of lifestyles that are active and lasting over time. Given this, a brief review of current literature and recent research has been conducted, where it has been observed that the use of these new technologies is mainly associated with a high degree of sedentary lifestyle, but active video games serve to complement the levels of physical activity of the subjects, contributing to that thanks to these they can adhere to healthy lifestyles and their motivation increases producing desire to practice physical exercise.

 

KEY WORDS

Physical Activity, new technologies, video games, sport and students.

 

 
Journal of Sport and Health Research - 2009